dealbreakers when it comes to outputting the same imagery multiple times in a production environment), but it is incredibly close. It's not there yet (it's missing batch rendering, exporting layers/masks, and finer control of window proportions and export sizes. On top of that, it has me considering the abandonment of our office rendering software (Artlantis). Not only is it impressive, but it has me considering the purchase of a Rift. And little tweaks/updates are a pain in the butt. I was able to put a Revit project through Unity to get FPS exploration with a bluetooth controller on my GearVR, and it was amazing. It was impressive, but not cost-effective at $450/month. ![]() Last week I had a webinar with InsiteVR and saw their offering, which is GearVR based.
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